Cobra

MOUTH yellow
     1. POOL
     2. RUNNER
     3. SUBSTITUTE
     4. SUBSTITUTE CROSSFADE
NOSE white
     1. DUOS
     2. TRADES
     3. EVENTS 1, 2 OR 3
     4. BUDDIES
EYE orange
     1. CARTOON TRADES
     2. ORDERED CARTOON TRADES
with guests
EAR blue
     1. G = G M  Δ
     2. M = M G  Δ
     3. VOLUME  Δ
HEAD red
     1. SOUND MEMORY 1
     2. SOUND MEMORY 2
     3. SOUND MEMORY 3
 
PALM black
     1. CUT
     2. CODA
     3. HOLD & FADE
GUERRILLA SYSTEMS     Squad Leader + 2 Spotters

TACTICS
      1. Imitate to next downbeat
      2. Trade
      3. Hold
      4. Capture
      5. Switch/Crossfade

OPERATIONS (Squad Leader ONLY)
      DIVISI Memory drone, squad leader tactics, and systems control
      INTERCUT Locus Unit return to same sound
      FENCING Unit with alternates
      G. UNIT LIFE SPAN: 7 Downbeats
      SPY may cut unit during OPERATIONS ONLY if unidentified.
      Unit members may cut at any time
      End of DIVISI superimposition

SOME LOCUS HAND CUES
      thumb = stop back & forth = trade
      hand = rhythm one = intercut
      finger = pip cut = change
      hand = drone

      John Zorn, NYC © October 9, 1984